Project IGI 2 Covert Strike
Missions and Storyline
The game is divided into missions, and the story is presented in cut scenes, shown before and after every mission, with animated characters rendered in real-time and pre-recorded speech. This approach is similar to other games in this genre, which don't rely on Video, instead providing a comparable quality of visual and dramatic appeal, reusing the same in-game 3d engine for cut scene rendering.
DirectX 8.1; 450MHz
Direct Sound compliant sound card;
Compatible 3D graphics card with 16MB
RAM; 8X CD-ROM; 800MB HD space.
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